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Old Feb 28, 2010, 08:19 AM // 08:19   #21
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Originally Posted by Chthon View Post
Update: Build as posted on wiki has total energy failure, even if optional slots are left empty. Solution: replace FGJ with Auspicious Blow, or use it in an optional slot.

Ultimately though, I'm having trouble justifying this over Earthshaker. KD stops not only the current action, but the next 3 sec worth of action.
Meh, depends how long shit is living. Yeti-->crude-->Yeti is still a pretty good knocklock, with bar compression and shit from the IAS and armor. I also found DBS to be more useful when used against lots of single foes. In areas where foes group up(eg, charr in eotn), ES owns because you can qknock them all forever. Don't forget that it also allows leeroying and basically turns you into an ursan =\
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Old Feb 28, 2010, 06:11 PM // 18:11   #22
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Thought I'd give this a bit of a play around.
Thing is, my Deldrimor rank is insanely low on my warrior (I haven't got any Dwarf points at all).

As an act of desperation I tried "On Your Knees!" to recharge DBS.
OQASE5JTxRiPhF7gKOXF3Fie
I used Withering Aura for weakness (works fine with Yeti Smash).

You can use OYK to recharge DBS if you have FGJ active and use Crude Swing immediately after Yeti Smash if you hit three enemies (think you need to be under an IAS too). It's not too reliable and you tend not to get Whirlwind Attack off. Energy is fine though.

Dwarven Stability is better.


Yeti Smash has the advantage that it attacks all adjacent foes, dealing damage to them. Earthshaker only attacks one enemy.
If you can fuel adrenaline and maintain DBS, then YS may win out.
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Old Mar 13, 2010, 05:33 AM // 05:33   #23
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[Hammer War;OQASE5JThF7gJOxRiP3l3FYc]
this is my build i use with dbs

besides not having sy is there any problem with it?
i run a mm with withering aura to put on me
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Old Mar 14, 2010, 05:19 PM // 17:19   #24
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Auspicious blow -> Heavy blow -> Renewing smash x4 (requires IAS, weakness, and stonefists) is such a delicious combo, no elite needed, knockdown, 210 bonus damage (at 15 hammer mastery), energy neutral, and you only need to use one more energy attack or normal hit to have the 5 adrenaline needed to use it again. I like using a necro hero to supply the weakness but it's not hard to just include staggering blow or withering aura on your own build.

Of course hammer bash works almost as well but you need one more adrenaline to repeat it.

Counter blow works even better but you get delayed whenever the enemy isn't attacking.

Crude swing (to get more adrenaline) + brawling headbutt (if you want to preserve adrenaline for some other skills) or yeti smash (to AoE knockdown with withering) can work wonders too.

I'm gonna try this build, using the (formerly?) two least common attributes for PvE warriors.

Hammer Mastery: 15
Tactics: 13 or 15
Strength: rest

Soldier's strike
Auspicious blow
Heavy blow (hammer bash if you don't want to rely on weakness)
Renewing smash
To the limit
Soldier's stance
Great dwarf armor
Optional (staggering blow if you can't get weakness elsewhere)

Soldier's stance, great dwarf armor, and to the limit combine for some pretty good defense and 33% IAS.

You can combo "To the limit!" -> auspicious blow -> heavy blow -> renewing smash x4 -> soldier's strike -> auspicious blow -> heavy blow -> renewing smash x4 -> etc....

If energy becomes a problem skip soldier's strikes.

Last edited by Necromas; Mar 14, 2010 at 07:58 PM // 19:58..
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Old Mar 17, 2010, 10:46 PM // 22:46   #25
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Default DBS feedback

Anyone else try the new DBS? I'm finding that the new version actually has LESS utility now. I don't get attacked any more/less with the extra 40 armor - damage is about the same in HM. Healers don't have any less/more pressure to heal me. BUT, I find I can't INT foes as effectively as I did with the un-nerfed version. So foes end up getting more skills off that end up putting more pressure on the team. Anyone out there finding it MORE effective than before the nerf?

Lastly I find it odd that the subsequent update actually REMOVED DBS from several foes (admittedly most of them never had a hammer equipped anyway), but it seems IRONIC to "nerf" an overpowered ELITE skill & then remove it from the foes...

Quote:
Dwarven Battle Stance

Boulder Elemental (Hard mode) now uses Warrior's Endurance instead of Dwarven Battle Stance.
Dwarven Ghost now uses Warrior's Endurance instead of Dwarven Battle Stance.
Hulking Stone Elemental (Hard mode) now uses Warrior's Endurance instead of Dwarven Battle Stance.
Krak Flamewhip (Warrior) now uses Devastating Hammer instead of Dwarven Battle Stance.
Summit Beastmaster (Hard mode) now uses Devastating Hammer instead of Dwarven Battle Stance.
Summit Giant Herder now uses Devastating Hammer instead of Dwarven Battle Stance.
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Old Mar 18, 2010, 09:36 AM // 09:36   #26
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Originally Posted by doomfodder View Post
Anyone else try the new DBS? I'm finding that the new version actually has LESS utility now. I don't get attacked any more/less with the extra 40 armor - damage is about the same in HM. Healers don't have any less/more pressure to heal me. BUT, I find I can't INT foes as effectively as I did with the un-nerfed version.
Well thats it , they only added +40 armor bonus and lowered energy req. You will be taking less damage from hits and thats a fact but maybe you get less attacked too because of the armor bonus.
I used it with that PvE skill to double its time and works ..... not bad. The thing is that interrupts now only happen with attack skills so one of the main advantages of that elite is nerfed . I think like you , interrupting was the most funny thing about DBS , now its nerfed .... i use another elite and another IAS.
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Old Mar 18, 2010, 03:29 PM // 15:29   #27
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Quote:
Originally Posted by doomfodder
BUT, I find I can't INT foes as effectively as I did with the un-nerfed version.
Yeah you can't interrupt as much but now you have more control over your interrupts instead of letting the swing timer do it for you. E.g. use prot strike or other fast attack skills. But interrupts have always been meh in pve and if you absolutely need to interrupt to get through, just get a party member to bring daze. You also lose a pve skillslot just to make DBS maintainable.

But hell you're using a hammer, why not just facefloor mobs?
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Old Mar 18, 2010, 05:35 PM // 17:35   #28
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But hell you're using a hammer, why not just facefloor mobs?
You are right but i guess there are other hammer elites that work better at that task. What would be a cool combo for DBS+DStability and good KDs around ?.
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Old Mar 23, 2010, 08:10 PM // 20:10   #29
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Quote:
Originally Posted by Perfected Shadow View Post
Yeah you can't interrupt as much but now you have more control over your interrupts instead of letting the swing timer do it for you. E.g. use prot strike or other fast attack skills. But interrupts have always been meh in pve and if you absolutely need to interrupt to get through, just get a party member to bring daze. You also lose a pve skillslot just to make DBS maintainable.

But hell you're using a hammer, why not just facefloor mobs?
Funny thing about "MORE CONTROL" over ints... I found when testing the new DBS, that I was actually HOLDING BACK my attack skills (1 to 2 of em at a time) so that they would be AVAILABLE for the int. Which meant I wasn't always using my attack skills when they were recharged & just doing auto attacks anyway. Anyone else find their play style inhibited in order to use the new DBS optimally?

Also, I find that Daze doesn't help against the wars, sins, rangers, paragons, & dervishes. Unfortunately, many of those foes now get MORE of their attacks off on me and my team than they did before the nerf...

& yeah KD is fun, but many foes in PvE don't actually KD when you use a KD skill (dolyaks, giants, mallyx, Dhuum, jotuns, avalanche, wurms, some dragons, centaurs, etc...) but they can ALL be interrupted.
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Old Mar 23, 2010, 09:15 PM // 21:15   #30
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Originally Posted by doomfodder View Post
& yeah KD is fun, but many foes in PvE don't actually KD when you use a KD skill (dolyaks, giants, mallyx, Dhuum, jotuns, avalanche, wurms, some dragons, centaurs, etc...) but they can ALL be interrupted.
Yeah I wouldn't bother bringing a hammer build to such areas...
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Old Mar 24, 2010, 03:53 PM // 15:53   #31
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Quote:
Originally Posted by doomfodder View Post
& yeah KD is fun, but many foes in PvE don't actually KD when you use a KD skill (dolyaks, giants, mallyx, Dhuum, jotuns, avalanche, wurms, some dragons, centaurs, etc...) but they can ALL be interrupted.
Earthbind

12charslols
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Old Mar 24, 2010, 07:42 PM // 19:42   #32
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Quote:
Originally Posted by Picuso View Post
Earthbind

12charslols

That binding ritual only increases KD. If the foe doesn't KD (as in those listed in the previous post) then earthbind is a waste of a skill slot.


Quote:
Originally Posted by Bobby2 View Post
Yeah I wouldn't bother bringing a hammer build to such areas...

I hear ya, Previously I've taken the old version of DBS into those areas and they were reasonably effective. With the new DBS, there's even less incentive to bring a hammer into those areas...

Also
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Old Mar 24, 2010, 07:51 PM // 19:51   #33
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http://wiki.guildwars.com/wiki/Earthbind

#
# This skill allows you to knock down several foes otherwise immune to knockdown.
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Old Mar 24, 2010, 08:00 PM // 20:00   #34
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Quote:
Originally Posted by doomfodder View Post
That binding ritual only increases KD. If the foe doesn't KD (as in those listed in the previous post) then earthbind is a waste of a skill slot.
As FireWhale quoted, Earthbind negates KD Inmunity. So gogogo KDing giants
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Old Mar 24, 2010, 08:44 PM // 20:44   #35
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Quote:
Originally Posted by Picuso View Post
As FireWhale quoted, Earthbind negates KD Inmunity. So gogogo KDing giants
It's also very amusing when they use Giant Stomp.
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Old Mar 27, 2010, 01:45 PM // 13:45   #36
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IIRC, your own Earthbind doesn't work with enemy KD skills. Earthbind description says "non-spirit foes"...
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Old Mar 27, 2010, 02:07 PM // 14:07   #37
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Quote:
Originally Posted by Picuso View Post
IIRC, your own Earthbind doesn't work with enemy KD skills. Earthbind description says "non-spirit foes"...
Giant Stomp knocks down all creatures; that includes the enemy giant's allies.
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